Rocky Mountain Ground Substance

Full procedural material made in Substance Designer & Houdini , rendered in Marmoset Toolbag.

Scale Ref 8x8x0.8m

Scale Ref 8x8x0.8m

Exposed parameters for stones and moss range

Exposed parameters for stones and moss range

I used Houdini to generate stones ,exported as heightmap atlas that feed an Atlas Scatter node in SD.

I used Houdini to generate stones ,exported as heightmap atlas that feed an Atlas Scatter node in SD.