Fountain created for a larger scene.
Again we used a small houdini tool to set up and position every mesh that compose the asset.
Texturing has been done with a mix of custom made substances, a pass in substance painter and driven by our own unreal blend materials and some details map on top of everything.
High polys have been made in Zbrush and Marvelous.
Water is fully animated, baked from a houdini simultation.
Every screens have been outputed from Unreal Engine.
High Fountain - Unreal - Turnaround